Post by Bishop on Aug 8, 2009 18:00:56 GMT -5
Here are some tactics and their definitions please review them carefully they are what we will be going over next team practice. 08/30/09
Basic Drill
Should a squad come under fire the following should be done.
• Double tap
• Run two or three steps
• Drop to the ground or into cover
• Crawl a few yards (or move under concealment/cover)
• Observe
• Shoot (identified targets of opportunity within effective range)
• Move
• Observe
• Shoot
• Repeat until issued orders
Individual Movement Technique (IMT)
IMT's are based on the principle of fire and movement. That is, firing and moving, often in pairs, with one soldier firing to suppress the enemy whilst the other moves either toward the enemy or to a more favorable position. The movement is often only 5-10 meters per move.
Overwatch
Overwatch is the state of one small unit or military vehicle supporting another unit, while they are executing fire and movement tactics. An overwatching, or supporting unit has taken a position where it can observe the terrain ahead, especially likely enemy positions. This allows it to provide effective covering fire for advancing friendly units. The term overwatch originates in U.S. military doctrine.
*Ideal overwatch position provides cover for the unit and an unobstructed line of fire.
Bounding Overwatch
One Fireteam takes an overwatch position while the other team bounds (a bound is a 3-5 second rush) to a new covered position. This way there is always an overwatch team that can react instantaneously to enemy fire (the bounding team would have to stop, take cover, locate the enemy, and aim before they could return fire). Once the covered position is reached by the bounding team, they now assume overwatch positions while the other team then becomes the bounding team.
The Following tactics or drill sessions have been provided by username: mortarmanrob of www.airsoftohio.com He is a retired marine and more than happy to help us.
Combat Reload
Safety Brief: Cover all that may apply. Needs to be determined and reviewed on site.
Purpose: To instill, rehearse, and improve the techniques used to effectively reload personal weapons during combat operations.
Emphasis: Efficient personal weapon reloading.
Execution: Can be conducted incorporated with, or as an independent live/dry fire drill. Participants should be placed in a straight line facing a row of personal targets. Begin in the Alert carry standing in place. Upon the command of “Contact”, shooters should engage their target with two rounds (or with verbal, “Bang, Bang”). Shooters should then take cover (if available), take a knee, and conduct a combat reload. A combat reload consists of ejecting the empty/problem magazine from the weapon, transferring it to a secure location on the shooters person, retrieving a new loaded magazine, inserting the magazine into the weapon, and ensuring the weapons/magazines ability to engage targets. After conducting the combat reload shooters should re-engage targets with two to three rounds (or with verbal, “Bang, Bang”) and assess target(s)/area. Points to be considered and addressed are possible/ lack of cover, placement of magazines/gear on person, etc. This drill should be regularly practiced and/or incorporated into other drills to help reinforce muscle memory and make combat reloading a second nature physical action conducted without significant thought. To make this drill easy to incorporate with other drills/exercises the Proctor can give the command, “Jam” at any point during the drill/excersice. The shooter(s) given the command should then immediately repeat the command and conduct a combat reload.
Materials: -Any number of participants that can be easily managed by Drill Proctor(s) with weapon(s) designated for Drill.
-1 Target per shooter (stationary)
-Personal Weapon
- Minimum of 2 magazines
-Combat Load (any and all equipment used by participants during games)
Static Snap Shoot
Safety Brief: Cover all that may apply. Needs to be determined and reviewed on site.
Purpose: To make engaging a target at varying distances from a non-ready position (“alert to the dirt”, no visual contact) easier.
Emphasis: Shoot Stance, Accuracy, and Speed of Engagement.
Execution: Participants will be placed at various distances (10, 15, 25, 30, 45 ft) from a static target in a non-ready position. Positions can include any direction from target such as Facing, Flanking, or To The Rear. On the command of “Contact”, given by the Drill Proctor, the participant will conduct any necessary movements to obtain a solid shooting platform (Shoot Stance) and engage a predetermined target with a specified number of rounds. Immediately after target engagement participant should demonstrate proper Target(s)/Area Threat Assessment. Shooter movement can also be incorporated such as Advancing, Fall Back, Lateral Movements, Change of Shooting Positions, or Movement to Cover. This Drill should not include movements by target (targets should be inanimate). Combat Reloads may also be incorporated to prepare for such circumstances.
Materials: -Any number of participants that can be easily managed by Drill Proctor(s) with weapon(s) designated for Drill.
-Static man sized target(s) set at relative distance(s) and heights. Number of targets is dictated by number of participants.
-Combat Load (any and all equipment used by participants during games)
Basic Drill
Should a squad come under fire the following should be done.
• Double tap
• Run two or three steps
• Drop to the ground or into cover
• Crawl a few yards (or move under concealment/cover)
• Observe
• Shoot (identified targets of opportunity within effective range)
• Move
• Observe
• Shoot
• Repeat until issued orders
Individual Movement Technique (IMT)
IMT's are based on the principle of fire and movement. That is, firing and moving, often in pairs, with one soldier firing to suppress the enemy whilst the other moves either toward the enemy or to a more favorable position. The movement is often only 5-10 meters per move.
Overwatch
Overwatch is the state of one small unit or military vehicle supporting another unit, while they are executing fire and movement tactics. An overwatching, or supporting unit has taken a position where it can observe the terrain ahead, especially likely enemy positions. This allows it to provide effective covering fire for advancing friendly units. The term overwatch originates in U.S. military doctrine.
*Ideal overwatch position provides cover for the unit and an unobstructed line of fire.
Bounding Overwatch
One Fireteam takes an overwatch position while the other team bounds (a bound is a 3-5 second rush) to a new covered position. This way there is always an overwatch team that can react instantaneously to enemy fire (the bounding team would have to stop, take cover, locate the enemy, and aim before they could return fire). Once the covered position is reached by the bounding team, they now assume overwatch positions while the other team then becomes the bounding team.
The Following tactics or drill sessions have been provided by username: mortarmanrob of www.airsoftohio.com He is a retired marine and more than happy to help us.
Combat Reload
Safety Brief: Cover all that may apply. Needs to be determined and reviewed on site.
Purpose: To instill, rehearse, and improve the techniques used to effectively reload personal weapons during combat operations.
Emphasis: Efficient personal weapon reloading.
Execution: Can be conducted incorporated with, or as an independent live/dry fire drill. Participants should be placed in a straight line facing a row of personal targets. Begin in the Alert carry standing in place. Upon the command of “Contact”, shooters should engage their target with two rounds (or with verbal, “Bang, Bang”). Shooters should then take cover (if available), take a knee, and conduct a combat reload. A combat reload consists of ejecting the empty/problem magazine from the weapon, transferring it to a secure location on the shooters person, retrieving a new loaded magazine, inserting the magazine into the weapon, and ensuring the weapons/magazines ability to engage targets. After conducting the combat reload shooters should re-engage targets with two to three rounds (or with verbal, “Bang, Bang”) and assess target(s)/area. Points to be considered and addressed are possible/ lack of cover, placement of magazines/gear on person, etc. This drill should be regularly practiced and/or incorporated into other drills to help reinforce muscle memory and make combat reloading a second nature physical action conducted without significant thought. To make this drill easy to incorporate with other drills/exercises the Proctor can give the command, “Jam” at any point during the drill/excersice. The shooter(s) given the command should then immediately repeat the command and conduct a combat reload.
Materials: -Any number of participants that can be easily managed by Drill Proctor(s) with weapon(s) designated for Drill.
-1 Target per shooter (stationary)
-Personal Weapon
- Minimum of 2 magazines
-Combat Load (any and all equipment used by participants during games)
Static Snap Shoot
Safety Brief: Cover all that may apply. Needs to be determined and reviewed on site.
Purpose: To make engaging a target at varying distances from a non-ready position (“alert to the dirt”, no visual contact) easier.
Emphasis: Shoot Stance, Accuracy, and Speed of Engagement.
Execution: Participants will be placed at various distances (10, 15, 25, 30, 45 ft) from a static target in a non-ready position. Positions can include any direction from target such as Facing, Flanking, or To The Rear. On the command of “Contact”, given by the Drill Proctor, the participant will conduct any necessary movements to obtain a solid shooting platform (Shoot Stance) and engage a predetermined target with a specified number of rounds. Immediately after target engagement participant should demonstrate proper Target(s)/Area Threat Assessment. Shooter movement can also be incorporated such as Advancing, Fall Back, Lateral Movements, Change of Shooting Positions, or Movement to Cover. This Drill should not include movements by target (targets should be inanimate). Combat Reloads may also be incorporated to prepare for such circumstances.
Materials: -Any number of participants that can be easily managed by Drill Proctor(s) with weapon(s) designated for Drill.
-Static man sized target(s) set at relative distance(s) and heights. Number of targets is dictated by number of participants.
-Combat Load (any and all equipment used by participants during games)